Technical articles
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Test Coverage
21.02.2023This article will discuss one of the metrics for evaluating test quality, such as test coverage. This metric represents the density (coverage) of test coverage of the executable program code or its requirements. The more tests are written, the higher the level of test coverage will be. But, you need to understand that there cannot be a full 100% test coverage, as it is impossible to fully test the entire product.
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Passwords, their testing and usage
14.02.2023Before, the «password» word was used to define a different kind of protection, for example, for entering the city and moving around it safely. In our time passwords protect physical information (documents in safes, money in banks, things in luggage), digital information on a hard drive, devices and most commonly on websites.
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How to work with Testrail: guide
07.02.2023This instrument and its peculiarities were described in the «Popular test design tools» article. However in this article we will look through the process of signing in; creation of projects, test cases, test-plans, test-runs and so on.
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Errors and response codes of server in testing
31.01.2023It is important not only for IT specialists to understand the causes of HTTP errors. The codes are related to the functional operation of the resource and inform about the state of the pages. Thanks to the information that each code carries after a user request, the server changes the processing of the document. If an error occurs, knowing the result of the request, you can also eliminate it yourself. Also, the diagnosis of error codes allows you to identify software weaknesses.
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Peculiarities of mobile game testing: screen size, touch-interface, resources
24.01.2023For an ordinary user, a video game is a final application that gives him certain gameplay. However, what does a video game mean to a developer?
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How to find game version in steam and more
10.01.2023Game version and build are very important parameters for gamers and testers. There are several options to find the version of the game including the one installed from Steam.
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Thick and Thin clients: definition and difference
03.01.2023In computer technologies the term «client» means software or hardware that interacts with the server in order to receive data or perform some actions. Client is an important part of the client-server architecture. The great example of clients are web-browsers. They serve as the web-clients and send requests to the web-server, receiving the needed web-page in turn.
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A review of programming languages for automatization testing
27.12.2022Automated testing presupposes using automation tools to execute a set of test cases. As this kind of work is done by automatic, less time is required for manual testing, but more time is needed to support automated scenarios. Automation is good for large projects that require multiple checks of the same areas. Also those projects that have already passed the initial process of manual testing. Finding bugs in simple operations is the main task of automation. This type of testing is more suitable for large-scale companies, as it requires significant investments.
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Chatbot testing
20.12.2022Chatbot testing is an ongoing process. Any chatbot checks before the release are beta testing no matter whether the tester uses manual or automated testing. Online feedback provided by users can become a true challenge. You need to be prepared to always adjust the chatbot according to reviews after its release.
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Visualization in testing. Mind maps
13.12.2022Mind map is a structure in the form of blocks that demonstrates the relationship between elements. This term has many synonyms: associative map, connection diagram, knowledge map, mental map, intelligence map, thought map, mind map.
