Technical articles
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Testing of push notifications
21.03.2023Push notification is a helpful tool used in many systems. The notification types should take into account the interests of users and it is advisable not to limit users in choosing which type they want to receive.
Notifications are used on different platforms and are user-friendly, as they allow you not to miss important messages, news, and updates. Users receive the necessary information in a convenient form, they can quickly view new messages and respond to them without opening the application itself. -
Testing the cart in online shops
14.03.2023Most e-commerce websites have a common theme and structure where the shopping cart and checkout process are the most important parts
The shopping cart is one of the strategic areas to cover while testing. If website visitors can’t add items to their cart, they have no reason to stay. Therefore, test cases should contain all types of operations with the selected element. In other words, the shopping cart functionality must handle calculations that are sometimes quite complex. Since it determines the price of the final product depending on the type of delivery or other services, the smooth functioning of the shopping cart is crucial. -
Difference between UI and UX
28.02.2023In this article, we will look at what UI and UX are, what the rules are to create interface design, what influences UX and what is the difference between these two concepts. This terminology is often used in IT, but it has gained the bigger popularity in websites and application development. These terms are often confused, although they are approximately 70 years old. Let’s find out what the abbreviations mean and how they differ.
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Test Coverage
21.02.2023This article will discuss one of the metrics for evaluating test quality, such as test coverage. This metric represents the density (coverage) of test coverage of the executable program code or its requirements. The more tests are written, the higher the level of test coverage will be. But, you need to understand that there cannot be a full 100% test coverage, as it is impossible to fully test the entire product.
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Passwords, their testing and usage
14.02.2023Before, the «password» word was used to define a different kind of protection, for example, for entering the city and moving around it safely. In our time passwords protect physical information (documents in safes, money in banks, things in luggage), digital information on a hard drive, devices and most commonly on websites.
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How to work with Testrail: guide
07.02.2023This instrument and its peculiarities were described in the «Popular test design tools» article. However in this article we will look through the process of signing in; creation of projects, test cases, test-plans, test-runs and so on.
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Errors and response codes of server in testing
31.01.2023It is important not only for IT specialists to understand the causes of HTTP errors. The codes are related to the functional operation of the resource and inform about the state of the pages. Thanks to the information that each code carries after a user request, the server changes the processing of the document. If an error occurs, knowing the result of the request, you can also eliminate it yourself. Also, the diagnosis of error codes allows you to identify software weaknesses.
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Peculiarities of mobile game testing: screen size, touch-interface, resources
24.01.2023For an ordinary user, a video game is a final application that gives him certain gameplay. However, what does a video game mean to a developer?
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HOW TO FIND GAME VERSION IN STEAM AND MORE
10.01.2023Game version and build are very important parameters for gamers and testers. There are several options to find the version of the game including the one installed from Steam.
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THICK AND THIN CLIENTS: DEFINITION AND DIFFERENCE
03.01.2023In computer technologies the term «client» means software or hardware that interacts with the server in order to receive data or perform some actions. Client is an important part of the client-server architecture. The great example of clients are web-browsers. They serve as the web-clients and send requests to the web-server, receiving the needed web-page in turn.
