The development of modern games involves a wide range of skills and personnel. One project requires whole teams consisting of different specialization representatives. The team size may vary from 10 to 100 people depending on the product magnitude. Designers, programmers, game designers, sound engineers, translators, testers - that’s not all connected to the game creation.
It comes to years of hard work if we would speak about the quality of the game creation. Of course, everyone wants to release a quality product with minimum defects as fast as possible. That’s why companies are using templates which allows them to save a lot of precious time on communications between testers and developers.
Compliance with the rules of creating bug reports allows us to grasp the main idea of bugs and navigate to which department to send the report for bug fix. It should be stated that for different projects and different companies there may be a bit different templates and standards of the bug reports. Let’s look at the features of the bug reports design in our company.