qa tips for beginner
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Testing schemes from students of the course
On the «Software Testing: Basics and Practice» course our students have a chance to do the additional task – to test any object applying different types of testing. By applying different types of testing on the object, it is easier to understand the essence of each type of testing. Besides, it is actually funny. In this article, we will prove to you that it can actually be very funny through the examples of our students.
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Typical mistakes in bug reporting
One of the most interesting methods of learning is writing useless and rather harmful advice. In our blog there are a lot of articles about how to write the bug reports correctly, what attributes should be added and what requirements they must meet. However, in this article we will look through the things that should not be done and some typical mistakes of the beginner tester on projects.
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Peculiarities of layout and mockup design
The key note of the good design lies in the question how are the visual elements within each other situated. This is the core of the mockup design. The design makes the product more attractive. It helps to support the balance of all pages, from block to block. Brainstorming and projecting the design of the product, it is worth considering a chain of basic requirements that can help to create the product of high quality.
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Types of the mobile applications
Along with the growth of mobile devices, the necessity to develop apps grows as well. Every day hundreds of mobile apps are created to make the work with the device more comfortable. There are several types of apps that are used by developers.
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Helpful materials before start
To take the «Fundamentals of Software Testing» free online course, one must successfully pass the entrance test. The entrance test includes testing in several areas: PC proficiency, general knowledge of the web, the English level, the basics of logic, and attentiveness. So let’s have a closer look at each block separately.
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Testing user feedback on mobile devices
When the user taps the button in the application and doesn’t receive an action after it, it is most likely that they will think that the app is not responding. When the user tries to perform any operation and doesn’t receive any instructions and hints from the app, it will be harder for them to finish it. Especially this is the case, when the actions are not simple and a user is not an experienced one. In all these cases, it is most likely that the application is going to be deleted. Nowadays, almost every application has an analogue that will have the feedback connection with the user, making it easier to work with an app.
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What is the difference between Scrum and Kanban
Scrum and Kanban are project management techniques. They are representatives of the popular Agile family methodology. These methods are flexible and iterative and can be used in any industry, but they are best suited for the IT industry. Both methods are close, so their tools can be used in combination. A hybrid approach is very common when the best of Scrum and Kanban is used.
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Lockit, cheat codes and other assistants for game testing
During the testing, QA engineers often use additional tools and opportunities provided by the project owner. Let us consider the game testing types in which we need the help of supplemental instruments and study them in detail.
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The «What? Where? When?» principle as the key to the success
While working with the bug-reports one must pay attention to the necessity of writing the summary clearly and shortly. The title itself must contain the information that is enough for the understanding of the essence of the bug at the first glance of it. Such a description helps to understand and reproduce the bug described.
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12 Tips for Effective Learning from the QATestLab Training Center Team
Any training that follows a clear plan and serious understanding of the material is destined to be successful. That is why, the team of the Training Center has collected several useful tips to help you study well and effectively master the material.