QA terms
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Glossary of the Lecture 4 «Software Testing Life Cycle» for the «Fundamentals of Software Testing» course
Glossary of the Lecture 4 «Software Testing Life Cycle» for the «Fundamentals of Software Testing» course
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Glossary of the Lecture 3 «Approaches to the Functional Testing» for the «Fundamentals of Software Testing» course
Glossary of the Lecture 3 «Approaches to the Functional Testing» for the «Fundamentals of Software Testing» course
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Glossary of the Lecture 2 «WEB projects testing» for the «Fundamentals of Software Testing» course
Glossary of the Lecture 2 «WEB projects testing» for the «Fundamentals of Software Testing» course
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Glossary of the Lecture 1 «Introduction. What is bug (defect)» for the «Fundamentals of Software Testing» course
Glossary of the Lecture 1 «Introduction. What is bug (defect)» for the «Fundamentals of Software Testing» course
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The most common categories of game bugs
The main objective of game testing is to detect bugs in order to reduce their number before releasing the product. Bugs are unexpected results of code operation in the tested game version. Bugs may vary from defects that prevent players from moving through the plot to less significant bugs such as text placement out of the field.
They are categorized by severity to facilitate the developers’ work. Ranging bug types in games helps them understand which bags to fix in the first place. -
What is Ad-Hoc Testing?
What is «Ad-hoc testing», or «Free or Intuitive testing»? It is often confused with another type of testing – «Exploratory testing».
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The life cycle of checking bug reports on the «Fundamentals of Software Testing» course
Bug reports created by students have their own life cycle.
