Glossary
In game testing there are special terms and notions that are worth paying attention to before reading the article.
Multitouch – a function of sensory input systems that performs simultaneous determination of the coordinates of two or more points of contact.
Crash – a sudden, unexpected termination of the game caused by a software code error(s) occurring spontaneously or as a result of certain user actions. It is often characterized by data loss or corruption.
Gamepad – a type of game manipulator. It is a remote control that is held by two hands. Thumbs are used for control.
Experience points – in computer, mobile, console and other games – a reward, expressed in numerical form, received by the player for the successful performance of certain actions, often the destruction of enemies. Accumulating experience points upon reaching a certain threshold leads to levelling up.