Lecture #7. Fundamentals of Software Testing
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Game genres
Computer games appeared in the middle of the last century. They weren’t as exciting as modern games. There were very few of them and they differed significantly from each other. Later, in the 80s and 90s, more diverse games began to appear, which rapidly gained popularity among gamers. During this period, the concept of genre arose for a more convenient classification for users and developers. After the release of any popular game, there were a lot of analogues in which developers made their additions, but they used the same game mechanics. As a result of this evolution, whole categories of similar games arose around popular projects, which later formed genres.
So what is a game genre? -
Locations (levels) in computer games
Speaking of locations, the first thing to say is that such notions as «location in space» and «gaming location» must be distinguished.
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VR testing: what is VR?
There are not much people who don’t know about the VR. Virtual reality has already taken its place in the entertainment market and become a discussion point around the world. Let us revise what іs VR and how to test VR applications.
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Performance testing in games. Concept of the Frame rate
Performance testing is crucial at the time of a game’s release. Crashes because of poor performance makes a lasting negative impression on the end-user. For this reason, QA engineers focus on performance testing to check if specific indicators are okay for all devices, and importantly, end-users are satisfied with the game without freezes or crashes.
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Lockit, cheat codes and other assistants for game testing
During the testing, QA engineers often use additional tools and opportunities provided by the project owner. Let us consider the game testing types in which we need the help of supplemental instruments and study them in detail.
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«Must-haves» for reporting game bugs
Compliance with the rules of creating bug reports allows us to grasp the main idea of bugs and navigate to which department to send the report for bug fix. It should be stated that for different projects and different companies there may be a bit different templates and standards of the bug reports. Let’s look at the features of the bug reports design in our company.
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Steam installation errors
This article will describe tips to troubleshoot errors during the installation of one of the indispensable for both gamer and tester, digital distribution services of video games – Steam.
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Game mechanics: types and features of testing
Nowadays, in our world, there are countless number of games. Unfortunately, the situation is such that it is hard to find unique and individual ones. However, chasing after users is gaining momentum every day and developers make efforts to design the product that will catch and hold players’ attention. One of the main game components is game mechanics. They are the ones who make games exciting or on the contrary boring to the point we don’t want to return to them.
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Way to success: Map of the practical tasks of the «Software testing fundamentals» course
In order to complete the «Fundamentals of Software Testing» course successfully, you must complete all the homework and successfully pass the exam. The frequently asked question is: «How many bug reports do I need to register while completing homework and what is the grading system?» For this, we have designed a map of practical tasks.
Tags: Lecture #1. Fundamentals of Software Testing, Lecture #2. Fundamentals of Software Testing, Lecture #3. Fundamentals of Software Testing, Lecture #4. Fundamentals of Software Testing, Lecture #5. Fundamentals of Software Testing, Lecture #6. Fundamentals of Software Testing, Lecture #7. Fundamentals of Software Testing, training organizational questions, -
Glossary of the Lecture 7 «Game testing» for the «Fundamentals of Software Testing» course
Glossary of the Lecture 7 «Game testing» for the «Fundamentals of Software Testing» course
