Lecture #7. Fundamentals of Software Testing
-
Performance testing in games. Concept of the Frame rate
Performance testing is crucial at the time of a game’s release. Crashes because of poor performance makes a lasting negative impression on the end-user. For this reason, QA engineers focus on performance testing to check if specific indicators are okay for all devices, and importantly, end-users are satisfied with the game without freezes or crashes.
-
Lockit, cheat codes and other assistants for game testing
During the testing, QA engineers often use additional tools and opportunities provided by the project owner. Let us consider the game testing types in which we need the help of supplemental instruments and study them in detail.
-
«Must-haves» for reporting game bugs
Compliance with the rules of creating bug reports allows us to grasp the main idea of bugs and navigate to which department to send the report for bug fix. It should be stated that for different projects and different companies there may be a bit different templates and standards of the bug reports. Let’s look at the features of the bug reports design in our company.
-
Steam installation errors
This article will describe tips to troubleshoot errors during the installation of one of the indispensable for both gamer and tester, digital distribution services of video games – Steam.
-
Game mechanics: types and features of testing
Nowadays, in our world, there are countless number of games. Unfortunately, the situation is such that it is hard to find unique and individual ones. However, chasing after users is gaining momentum every day and developers make efforts to design the product that will catch and hold players’ attention. One of the main game components is game mechanics. They are the ones who make games exciting or on the contrary boring to the point we don’t want to return to them.
-
Way to success: Map of the practical tasks of the «Software testing fundamentals» course
In order to complete the «Fundamentals of Software Testing» course successfully, you must complete all the homework and successfully pass the exam. The frequently asked question is: «How many bug reports do I need to register while completing homework and what is the grading system?» For this, we have designed a map of practical tasks.
Tags: Lecture #1. Fundamentals of Software Testing, Lecture #2. Fundamentals of Software Testing, Lecture #3. Fundamentals of Software Testing, Lecture #4. Fundamentals of Software Testing, Lecture #5. Fundamentals of Software Testing, Lecture #6. Fundamentals of Software Testing, Lecture #7. Fundamentals of Software Testing, training organizational questions, -
Glossary of the Lecture 7 «Game testing» for the «Fundamentals of Software Testing» course
Glossary of the Lecture 7 «Game testing» for the «Fundamentals of Software Testing» course
-
The most common categories of game bugs
The main objective of game testing is to detect bugs in order to reduce their number before releasing the product. Bugs are unexpected results of code operation in the tested game version. Bugs may vary from defects that prevent players from moving through the plot to less significant bugs such as text placement out of the field.
They are categorized by severity to facilitate the developers’ work. Ranging bug types in games helps them understand which bags to fix in the first place. -
Lecture 7 «Game testing» materials of the «Fundamentals of the Software Testing» course
Lecture 7 «Game testing» materials of the «Fundamentals of the Software Testing» course
